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/Godot 3.1

Path

Inherits: Spatial < Node < Object

Category: Core

Brief Description

Contains a Curve3D path for PathFollow nodes to follow.

Properties

Curve3D curve

Signals

curve_changed ( )

Emitted when the curve changes.

Description

Can have PathFollow child nodes moving along the Curve3D. See PathFollow for more information on the usage.

Note that the path is considered as relative to the moved nodes (children of PathFollow). As such, the curve should usually start with a zero vector (0, 0, 0).

Property Descriptions

Curve3D curve

Setter set_curve(value)
Getter get_curve()

A Curve3D describing the path.

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_path.html