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/Godot 3.1

PhysicalBone

Inherits: PhysicsBody < CollisionObject < Spatial < Node < Object

Category: Core

Brief Description

Properties

Transform body_offset
float bounce
float friction
float gravity_scale
Transform joint_offset
JointType joint_type
float mass
float weight

Methods

int get_bone_id ( ) const
bool get_simulate_physics ( )
bool is_simulating_physics ( )
bool is_static_body ( )

Enumerations

enum JointType:

  • JOINT_TYPE_NONE = 0
  • JOINT_TYPE_PIN = 1
  • JOINT_TYPE_CONE = 2
  • JOINT_TYPE_HINGE = 3
  • JOINT_TYPE_SLIDER = 4
  • JOINT_TYPE_6DOF = 5

Property Descriptions

Transform body_offset

Setter set_body_offset(value)
Getter get_body_offset()

float bounce

Setter set_bounce(value)
Getter get_bounce()

float friction

Setter set_friction(value)
Getter get_friction()

float gravity_scale

Setter set_gravity_scale(value)
Getter get_gravity_scale()

Transform joint_offset

Setter set_joint_offset(value)
Getter get_joint_offset()

JointType joint_type

Setter set_joint_type(value)
Getter get_joint_type()

float mass

Setter set_mass(value)
Getter get_mass()

float weight

Setter set_weight(value)
Getter get_weight()

Method Descriptions

int get_bone_id ( ) const

bool get_simulate_physics ( )

bool is_simulating_physics ( )

bool is_static_body ( )

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_physicalbone.html