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Physics2DShapeQueryParameters

Inherits: Reference < Object

Category: Core

Brief Description

Parameters to be sent to a 2D shape physics query.

Properties

bool collide_with_areas
bool collide_with_bodies
int collision_layer
Array exclude
float margin
Vector2 motion
RID shape_rid
Transform2D transform

Methods

void set_shape ( Resource shape )

Description

This class contains the shape and other parameters for intersection/collision queries.

Property Descriptions

bool collide_with_areas

Setter set_collide_with_areas(value)
Getter is_collide_with_areas_enabled()

bool collide_with_bodies

Setter set_collide_with_bodies(value)
Getter is_collide_with_bodies_enabled()

int collision_layer

Setter set_collision_layer(value)
Getter get_collision_layer()

The physics layer the query should be made on.

Array exclude

Setter set_exclude(value)
Getter get_exclude()

The list of objects or object RIDs, that will be excluded from collisions.

float margin

Setter set_margin(value)
Getter get_margin()

The collision margin for the shape.

Vector2 motion

Setter set_motion(value)
Getter get_motion()

The motion of the shape being queried for.

RID shape_rid

Setter set_shape_rid(value)
Getter get_shape_rid()

The RID of the queried shape. See set_shape also.

Transform2D transform

Setter set_transform(value)
Getter get_transform()

the transform matrix of the queried shape.

Method Descriptions

void set_shape ( Resource shape )

Set the Shape2D that will be used for collision/intersection queries.

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_physics2dshapequeryparameters.html