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/Godot 3.1

PinJoint

Inherits: Joint < Spatial < Node < Object

Category: Core

Brief Description

Pin Joint for 3D Shapes.

Properties

float params/bias
float params/damping
float params/impulse_clamp

Enumerations

enum Param:

  • PARAM_BIAS = 0 — The force with which the pinned objects stay in positional relation to each other.

The higher, the stronger.

  • PARAM_DAMPING = 1 — The force with which the pinned objects stay in velocity relation to each other.

The higher, the stronger.

  • PARAM_IMPULSE_CLAMP = 2 — If above 0, this value is the maximum value for an impulse that this Joint produces.

Description

Pin Joint for 3D Rigid Bodies. It pins 2 bodies (rigid or static) together.

Property Descriptions

float params/bias

Setter set_param(value)
Getter get_param()

The force with which the pinned objects stay in positional relation to each other.

The higher, the stronger.

float params/damping

Setter set_param(value)
Getter get_param()

The force with which the pinned objects stay in velocity relation to each other.

The higher, the stronger.

float params/impulse_clamp

Setter set_param(value)
Getter get_param()

If above 0, this value is the maximum value for an impulse that this Joint produces.

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_pinjoint.html