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/Godot 3.1

PlaneMesh

Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object

Category: Core

Brief Description

Class representing a planar PrimitiveMesh.

Properties

Vector2 size
int subdivide_depth
int subdivide_width

Description

Class representing a planar PrimitiveMesh. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn’t suited for use with billboarded materials. For billboarded materials, use QuadMesh instead.

Property Descriptions

Vector2 size

Setter set_size(value)
Getter get_size()

Size of the generated plane. Defaults to (2.0, 2.0).

int subdivide_depth

Setter set_subdivide_depth(value)
Getter get_subdivide_depth()

Number of subdivision along the Z axis. Defaults to 0.

int subdivide_width

Setter set_subdivide_width(value)
Getter get_subdivide_width()

Number of subdivision along the X axis. Defaults to 0.

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_planemesh.html