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/Godot 3.1

PoolColorArray

Category: Built-In Types

Brief Description

A pooled Array of Color.

Methods

PoolColorArray PoolColorArray ( Array from )
void append ( Color color )
void append_array ( PoolColorArray array )
int insert ( int idx, Color color )
void invert ( )
void push_back ( Color color )
void remove ( int idx )
void resize ( int idx )
void set ( int idx, Color color )
int size ( )

Description

An Array specifically designed to hold Color. Optimized for memory usage, does not fragment the memory. Note that this type is passed by value and not by reference.

Method Descriptions

PoolColorArray PoolColorArray ( Array from )

Construct a new PoolColorArray. Optionally, you can pass in a generic Array that will be converted.

void append ( Color color )

Append an element at the end of the array (alias of push_back).

void append_array ( PoolColorArray array )

Append a PoolColorArray at the end of this array.

int insert ( int idx, Color color )

Insert a new element at a given position in the array. The position must be valid, or at the end of the array (idx == size()).

void invert ( )

Reverse the order of the elements in the array.

void push_back ( Color color )

Append a value to the array.

void remove ( int idx )

Remove an element from the array by index.

void resize ( int idx )

Set the size of the array. If the array is grown reserve elements at the end of the array. If the array is shrunk truncate the array to the new size.

void set ( int idx, Color color )

Change the Color at the given index.

int size ( )

Returns the size of the array.

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_poolcolorarray.html