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/Godot 3.1

PoolIntArray

Category: Built-In Types

Brief Description

A pooled Array of integers (int).

Methods

PoolIntArray PoolIntArray ( Array from )
void append ( int integer )
void append_array ( PoolIntArray array )
int insert ( int idx, int integer )
void invert ( )
void push_back ( int integer )
void remove ( int idx )
void resize ( int idx )
void set ( int idx, int integer )
int size ( )

Description

An Array specifically designed to hold integer values (int). Optimized for memory usage, does not fragment the memory. Note that this type is passed by value and not by reference.

Method Descriptions

PoolIntArray PoolIntArray ( Array from )

Construct a new PoolIntArray. Optionally, you can pass in a generic Array that will be converted.

void append ( int integer )

Append an element at the end of the array (alias of push_back).

void append_array ( PoolIntArray array )

Append a PoolIntArray at the end of this array.

int insert ( int idx, int integer )

Insert a new int at a given position in the array. The position must be valid, or at the end of the array (idx == size()).

void invert ( )

Reverse the order of the elements in the array.

void push_back ( int integer )

Append a value to the array.

void remove ( int idx )

Remove an element from the array by index.

void resize ( int idx )

Set the size of the array. If the array is grown reserve elements at the end of the array. If the array is shrunk truncate the array to the new size.

void set ( int idx, int integer )

Change the int at the given index.

int size ( )

Returns the array size.

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_poolintarray.html