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/Godot 3.1

PrismMesh

Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object

Category: Core

Brief Description

Class representing a prism-shaped PrimitiveMesh.

Properties

float left_to_right
Vector3 size
int subdivide_depth
int subdivide_height
int subdivide_width

Description

Class representing a prism-shaped PrimitiveMesh.

Property Descriptions

float left_to_right

Setter set_left_to_right(value)
Getter get_left_to_right()

Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge. Defaults to 0.5 (positioned on the midpoint).

Vector3 size

Setter set_size(value)
Getter get_size()

Size of the prism. Defaults to (2.0, 2.0, 2.0).

int subdivide_depth

Setter set_subdivide_depth(value)
Getter get_subdivide_depth()

Number of added edge loops along the Z axis. Defaults to 0.

int subdivide_height

Setter set_subdivide_height(value)
Getter get_subdivide_height()

Number of added edge loops along the Y axis. Defaults to 0.

int subdivide_width

Setter set_subdivide_width(value)
Getter get_subdivide_width()

Number of added edge loops along the X axis. Defaults to 0.

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_prismmesh.html