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/Godot 3.1

ProximityGroup

Inherits: Spatial < Node < Object

Category: Core

Brief Description

General purpose proximity-detection node.

Properties

DispatchMode dispatch_mode
Vector3 grid_radius
String group_name

Methods

void broadcast ( String name, Variant parameters )

Signals

broadcast ( String group_name, Array parameters )

Enumerations

enum DispatchMode:

  • MODE_PROXY = 0
  • MODE_SIGNAL = 1

Description

General purpose proximity-detection node.

Property Descriptions

DispatchMode dispatch_mode

Setter set_dispatch_mode(value)
Getter get_dispatch_mode()

Vector3 grid_radius

Setter set_grid_radius(value)
Getter get_grid_radius()

String group_name

Setter set_group_name(value)
Getter get_group_name()

Method Descriptions

void broadcast ( String name, Variant parameters )

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_proximitygroup.html