Class representing a square mesh.
Class representing a square PrimitiveMesh. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike PlaneMesh, this mesh doesn’t provide subdivision options.
Size in the X and Y axes. Default is
© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.