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/Godot 3.1

Range

Inherits: Control < CanvasItem < Node < Object

Inherited By: ProgressBar, ScrollBar, Slider, SpinBox, TextureProgress

Category: Core

Brief Description

Abstract base class for range-based controls.

Properties

bool allow_greater
bool allow_lesser
bool exp_edit
float max_value
float min_value
float page
float ratio
bool rounded
float step
float value

Methods

void share ( Node with )
void unshare ( )

Signals

changed ( )

Emitted when min_value, max_value, page, or step change.

value_changed ( float value )

Emitted when value changes.

Description

Range is a base class for Control nodes that change a floating point value between a minimum and a maximum, using step and page, for example a ScrollBar.

Property Descriptions

bool allow_greater

Setter set_allow_greater(value)
Getter is_greater_allowed()

If true, value may be greater than max_value. Default value: false.

bool allow_lesser

Setter set_allow_lesser(value)
Getter is_lesser_allowed()

If true, value may be less than min_value. Default value: false.

bool exp_edit

Setter set_exp_ratio(value)
Getter is_ratio_exp()

If true, and min_value is greater than 0, value will be represented exponentially rather than linearly.

float max_value

Setter set_max(value)
Getter get_max()

Maximum value. Range is clamped if value is greater than max_value. Default value: 100.

float min_value

Setter set_min(value)
Getter get_min()

Minimum value. Range is clamped if value is less than min_value. Default value: 0.

float page

Setter set_page(value)
Getter get_page()

Page size. Used mainly for ScrollBar. ScrollBar’s length is its size multiplied by page over the difference between min_value and max_value.

float ratio

Setter set_as_ratio(value)
Getter get_as_ratio()

The value mapped between 0 and 1.

bool rounded

Setter set_use_rounded_values(value)
Getter is_using_rounded_values()

If true, value will always be rounded to the nearest integer. Default value: false.

float step

Setter set_step(value)
Getter get_step()

If greater than 0, value will always be rounded to a multiple of step. If rounded is also true, value will first be rounded to a multiple of step then rounded to the nearest integer.

float value

Setter set_value(value)
Getter get_value()

Range’s current value.

Method Descriptions

void share ( Node with )

Binds two ranges together along with any ranges previously grouped with either of them. When any of range’s member variables change, it will share the new value with all other ranges in its group.

void unshare ( )

Stop range from sharing its member variables with any other.

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_range.html