/Godot 3.1


Category: Built-In Types

Brief Description

Handle for a Resource’s unique ID.


RID RID ( Object from )
int get_id ( )


The RID type is used to access the unique integer ID of a resource. They are opaque, so they do not grant access to the associated resource by themselves. They are used by and with the low-level Server classes such as VisualServer.

Method Descriptions

RID RID ( Object from )

Creates a new RID instance with the ID of a given resource. When not handed a valid resource, silently stores the unused ID 0.

int get_id ( )

Returns the ID of the referenced resource.

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.