W3cubDocs

/Godot 3.1

SkeletonIK

Inherits: Node < Object

Category: Core

Brief Description

Properties

float interpolation
Vector3 magnet
int max_iterations
float min_distance
bool override_tip_basis
String root_bone
Transform target
NodePath target_node
String tip_bone
bool use_magnet

Methods

Skeleton get_parent_skeleton ( ) const
bool is_running ( )
void start ( bool one_time=false )
void stop ( )

Property Descriptions

float interpolation

Setter set_interpolation(value)
Getter get_interpolation()

Vector3 magnet

Setter set_magnet_position(value)
Getter get_magnet_position()

int max_iterations

Setter set_max_iterations(value)
Getter get_max_iterations()

float min_distance

Setter set_min_distance(value)
Getter get_min_distance()

bool override_tip_basis

Setter set_override_tip_basis(value)
Getter is_override_tip_basis()

String root_bone

Setter set_root_bone(value)
Getter get_root_bone()

Transform target

Setter set_target_transform(value)
Getter get_target_transform()

NodePath target_node

Setter set_target_node(value)
Getter get_target_node()

String tip_bone

Setter set_tip_bone(value)
Getter get_tip_bone()

bool use_magnet

Setter set_use_magnet(value)
Getter is_using_magnet()

Method Descriptions

Skeleton get_parent_skeleton ( ) const

bool is_running ( )

void start ( bool one_time=false )

void stop ( )

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_skeletonik.html