W3cubDocs

/Godot 3.1

SpringArm

Inherits: Spatial < Node < Object

Category: Core

Brief Description

Properties

int collision_mask
float margin
Shape shape
float spring_length

Methods

void add_excluded_object ( RID RID )
void clear_excluded_objects ( )
float get_hit_length ( )
bool remove_excluded_object ( RID RID )

Property Descriptions

int collision_mask

Setter set_collision_mask(value)
Getter get_collision_mask()

float margin

Setter set_margin(value)
Getter get_margin()

Shape shape

Setter set_shape(value)
Getter get_shape()

float spring_length

Setter set_length(value)
Getter get_length()

Method Descriptions

void add_excluded_object ( RID RID )

void clear_excluded_objects ( )

float get_hit_length ( )

bool remove_excluded_object ( RID RID )

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_springarm.html