TCP Stream peer.
|Error||connect_to_host ( String host, int port )|
|void||disconnect_from_host ( )|
|String||get_connected_host ( ) const|
|int||get_connected_port ( ) const|
|Status||get_status ( )|
|bool||is_connected_to_host ( ) const|
|void||set_no_delay ( bool enabled )|
StreamPeerTCP, also the status after a disconnect.
StreamPeerTCPthat is connecting to a host.
StreamPeerTCPthat is connected to a host.
StreamPeerTCPin error state.
TCP Stream peer. This object can be used to connect to TCP servers, or also is returned by a TCP server.
Disconnect from host.
Returns the IP of this peer.
Returns the port of this peer.
Returns the status of the connection, see Status.
true if this peer is currently connected to a host,
Disable Nagle algorithm to improve latency for small packets.
Note that for applications that send large packets, or need to transfer a lot of data, this can reduce total bandwidth.
© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.