A unit of execution in a process.
|String||get_id ( ) const|
|bool||is_active ( ) const|
|Error||start ( Object instance, String method, Variant userdata=null, int priority=1 )|
|Variant||wait_to_finish ( )|
Returns the current
Threads id, uniquely identifying it among all threads.
true if this
Thread is currently active. An active
Thread cannot start work on a new method but can be joined with wait_to_finish.
Starts a new
Thread that runs “method” on object “instance” with “userdata” passed as an argument. The “priority” of the
Thread can be changed by passing a PRIORITY_* enum.
Returns OK on success, or ERR_CANT_CREATE on failure.
Thread and waits for it to finish. Returns what the method called returned.
© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.