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/Godot 3.1

VisualShaderNode

Inherits: Resource < Reference < Object

Inherited By: VisualShaderNodeColorConstant, VisualShaderNodeColorOp, VisualShaderNodeCubeMap, VisualShaderNodeCubeMapUniform, VisualShaderNodeDotProduct, VisualShaderNodeInput, VisualShaderNodeOutput, VisualShaderNodeScalarConstant, VisualShaderNodeScalarFunc, VisualShaderNodeScalarInterp, VisualShaderNodeScalarOp, VisualShaderNodeTexture, VisualShaderNodeTransformCompose, VisualShaderNodeTransformConstant, VisualShaderNodeTransformDecompose, VisualShaderNodeTransformMult, VisualShaderNodeTransformVecMult, VisualShaderNodeUniform, VisualShaderNodeVec3Constant, VisualShaderNodeVectorCompose, VisualShaderNodeVectorDecompose, VisualShaderNodeVectorFunc, VisualShaderNodeVectorInterp, VisualShaderNodeVectorLen, VisualShaderNodeVectorOp

Category: Core

Brief Description

Properties

Array default_input_values
int output_port_for_preview

Methods

Variant get_input_port_default_value ( int port ) const
void set_input_port_default_value ( int port, Variant value )

Signals

editor_refresh_request ( )

Property Descriptions

Array default_input_values

int output_port_for_preview

Setter set_output_port_for_preview(value)
Getter get_output_port_for_preview()

Method Descriptions

Variant get_input_port_default_value ( int port ) const

void set_input_port_default_value ( int port, Variant value )

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_visualshadernode.html