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/Godot 3.1

VisualShaderNodeTextureUniform

Inherits: VisualShaderNodeUniform < VisualShaderNode < Resource < Reference < Object

Category: Core

Brief Description

Properties

ColorDefault color_default
TextureType texture_type

Enumerations

enum TextureType:

  • TYPE_DATA = 0
  • TYPE_COLOR = 1
  • TYPE_NORMALMAP = 2
  • TYPE_ANISO = 3

enum ColorDefault:

  • COLOR_DEFAULT_WHITE = 0
  • COLOR_DEFAULT_BLACK = 1

Property Descriptions

ColorDefault color_default

Setter set_color_default(value)
Getter get_color_default()

TextureType texture_type

Setter set_texture_type(value)
Getter get_texture_type()

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_visualshadernodetextureuniform.html