Base class for WebSocket server and client.
|WebSocketPeer||get_peer ( int peer_id ) const|
Emitted when a packet is received from a peer. Note: this signal is only emitted when the client or server is configured to use Godot multiplayer API.
Base class for WebSocket server and client, allowing them to be used as network peer for the MultiplayerAPI.
Returns the WebSocketPeer associated to the given
© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.