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/Godot 3.1

World2D

Inherits: Resource < Reference < Object

Category: Core

Brief Description

Class that has everything pertaining to a 2D world.

Properties

RID canvas
Physics2DDirectSpaceState direct_space_state
RID space

Description

Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.

Tutorials

Property Descriptions

RID canvas

Getter get_canvas()

The RID of this world’s canvas resource. Used by the VisualServer for 2D drawing.

Physics2DDirectSpaceState direct_space_state

Getter get_direct_space_state()

The state of this world’s physics space. This allows arbitrary querying for collision.

RID space

Getter get_space()

The RID of this world’s physics space resource. Used by the Physics2DServer for 2D physics, treating it as both a space and an area.

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_world2d.html