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/Godot 3.2

AnimationNodeAdd3

Inherits: AnimationNode < Resource < Reference < Object

Blends two of three animations additively inside of an AnimationNodeBlendTree.

Description

A resource to add to an AnimationNodeBlendTree. Blends two animations together additively out of three based on a value in the [-1.0, 1.0] range.

This node has three inputs:

  • The base animation to add to
  • A -add animation to blend with when the blend amount is in the [-1.0, 0.0] range.
  • A +add animation to blend with when the blend amount is in the [0.0, 1.0] range

Tutorials

Properties

bool sync false

Property Descriptions

bool sync

Default false
Setter set_use_sync(value)
Getter is_using_sync()

If true, sets the optimization to false when calling AnimationNode.blend_input, forcing the blended animations to update every frame.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_animationnodeadd3.html