Inherits: AnimationNode < Resource < Reference < Object
Blends two of three animations additively inside of an AnimationNodeBlendTree.
A resource to add to an AnimationNodeBlendTree. Blends two animations together additively out of three based on a value in the [-1.0, 1.0]
range.
This node has three inputs:
[-1.0, 0.0]
range.[0.0, 1.0]
rangebool | sync | false |
Default | false |
Setter | set_use_sync(value) |
Getter | is_using_sync() |
If true
, sets the optimization
to false
when calling AnimationNode.blend_input, forcing the blended animations to update every frame.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_animationnodeadd3.html