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/Godot 3.2

AnimationNodeAnimation

Inherits: AnimationRootNode < AnimationNode < Resource < Reference < Object

Input animation to use in an AnimationNodeBlendTree.

Description

A resource to add to an AnimationNodeBlendTree. Only features one output set using the animation property. Use it as an input for AnimationNode that blend animations together.

Tutorials

Properties

String animation ""

Property Descriptions

String animation

Default ""
Setter set_animation(value)
Getter get_animation()

Animation to use as an output. It is one of the animations provided by AnimationTree.anim_player.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_animationnodeanimation.html