Inherits: AnimationRootNode < AnimationNode < Resource < Reference < Object
Blends linearly between three AnimationNode of any type placed in a 2D space.
A resource to add to an AnimationNodeBlendTree.
This node allows you to blend linearly between three animations using a Vector2 weight.
You can add vertices to the blend space with add_blend_point and automatically triangulate it by setting auto_triangles to true
. Otherwise, use add_triangle and remove_triangle to create up the blend space by hand.
bool | auto_triangles | true |
BlendMode | blend_mode | 0 |
Vector2 | max_space | Vector2( 1, 1 ) |
Vector2 | min_space | Vector2( -1, -1 ) |
Vector2 | snap | Vector2( 0.1, 0.1 ) |
String | x_label | "x" |
String | y_label | "y" |
void | add_blend_point ( AnimationRootNode node, Vector2 pos, int at_index=-1 ) |
void | add_triangle ( int x, int y, int z, int at_index=-1 ) |
int | get_blend_point_count ( ) const |
AnimationRootNode | get_blend_point_node ( int point ) const |
Vector2 | get_blend_point_position ( int point ) const |
int | get_triangle_count ( ) const |
int | get_triangle_point ( int triangle, int point ) |
void | remove_blend_point ( int point ) |
void | remove_triangle ( int triangle ) |
void | set_blend_point_node ( int point, AnimationRootNode node ) |
void | set_blend_point_position ( int point, Vector2 pos ) |
Emitted every time the blend space's triangles are created, removed, or when one of their vertices changes position.
enum BlendMode:
Default | true |
Setter | set_auto_triangles(value) |
Getter | get_auto_triangles() |
If true
, the blend space is triangulated automatically. The mesh updates every time you add or remove points with add_blend_point and remove_blend_point.
Default | 0 |
Setter | set_blend_mode(value) |
Getter | get_blend_mode() |
Controls the interpolation between animations. See BlendMode constants.
Default | Vector2( 1, 1 ) |
Setter | set_max_space(value) |
Getter | get_max_space() |
The blend space's X and Y axes' upper limit for the points' position. See add_blend_point.
Default | Vector2( -1, -1 ) |
Setter | set_min_space(value) |
Getter | get_min_space() |
The blend space's X and Y axes' lower limit for the points' position. See add_blend_point.
Default | Vector2( 0.1, 0.1 ) |
Setter | set_snap(value) |
Getter | get_snap() |
Position increment to snap to when moving a point.
Default | "x" |
Setter | set_x_label(value) |
Getter | get_x_label() |
Name of the blend space's X axis.
Default | "y" |
Setter | set_y_label(value) |
Getter | get_y_label() |
Name of the blend space's Y axis.
Adds a new point that represents a node
at the position set by pos
. You can insert it at a specific index using the at_index
argument. If you use the default value for at_index
, the point is inserted at the end of the blend points array.
Creates a new triangle using three points x
, y
, and z
. Triangles can overlap. You can insert the triangle at a specific index using the at_index
argument. If you use the default value for at_index
, the point is inserted at the end of the blend points array.
Returns the number of points in the blend space.
Returns the AnimationRootNode referenced by the point at index point
.
Returns the position of the point at index point
.
Returns the number of triangles in the blend space.
Returns the position of the point at index point
in the triangle of index triangle
.
Removes the point at index point
from the blend space.
Removes the triangle at index triangle
from the blend space.
Changes the AnimationNode referenced by the point at index point
.
Updates the position of the point at index point
on the blend axis.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_animationnodeblendspace2d.html