Inherits: AudioEffect < Resource < Reference < Object
Adds a phaser audio effect to an Audio bus.
Combines the original signal with a copy that is slightly out of phase with the original.
Combines phase-shifted signals with the original signal. The movement of the phase-shifted signals is controlled using a low-frequency oscillator.
float | depth | 1.0 |
float | feedback | 0.7 |
float | range_max_hz | 1600.0 |
float | range_min_hz | 440.0 |
float | rate_hz | 0.5 |
Default | 1.0 |
Setter | set_depth(value) |
Getter | get_depth() |
Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4.
Default | 0.7 |
Setter | set_feedback(value) |
Getter | get_feedback() |
Output percent of modified sound. Value can range from 0.1 to 0.9.
Default | 1600.0 |
Setter | set_range_max_hz(value) |
Getter | get_range_max_hz() |
Determines the maximum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000.
Default | 440.0 |
Setter | set_range_min_hz(value) |
Getter | get_range_min_hz() |
Determines the minimum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000.
Default | 0.5 |
Setter | set_rate_hz(value) |
Getter | get_rate_hz() |
Adjusts the rate in Hz at which the effect sweeps up and down across the frequency range.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_audioeffectphaser.html