W3cubDocs

/Godot 3.2

BakedLightmapData

Inherits: Resource < Reference < Object

Properties

AABB bounds AABB( 0, 0, 0, 0, 0, 0 )
Transform cell_space_transform Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
int cell_subdiv 1
float energy 1.0
PoolByteArray octree PoolByteArray(  )

Methods

void add_user ( NodePath path, Texture lightmap, int instance )
void clear_users ( )
int get_user_count ( ) const
Texture get_user_lightmap ( int user_idx ) const
NodePath get_user_path ( int user_idx ) const

Property Descriptions

AABB bounds

Default AABB( 0, 0, 0, 0, 0, 0 )
Setter set_bounds(value)
Getter get_bounds()

Transform cell_space_transform

Default Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
Setter set_cell_space_transform(value)
Getter get_cell_space_transform()

int cell_subdiv

Default 1
Setter set_cell_subdiv(value)
Getter get_cell_subdiv()

float energy

Default 1.0
Setter set_energy(value)
Getter get_energy()

PoolByteArray octree

Default PoolByteArray(  )
Setter set_octree(value)
Getter get_octree()

Method Descriptions

void add_user ( NodePath path, Texture lightmap, int instance )

void clear_users ( )

int get_user_count ( ) const

Texture get_user_lightmap ( int user_idx ) const

NodePath get_user_path ( int user_idx ) const

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_bakedlightmapdata.html