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/Godot 3.2

BoxContainer

Inherits: Container < Control < CanvasItem < Node < Object

Inherited By: ColorPicker, HBoxContainer, VBoxContainer

Base class for box containers.

Description

Arranges child controls vertically or horizontally, and rearranges the controls automatically when their minimum size changes.

Properties

AlignMode alignment 0
MouseFilter mouse_filter 1 (parent override)

Methods

void add_spacer ( bool begin )

Enumerations

enum AlignMode:

  • ALIGN_BEGIN = 0 --- Aligns children with the beginning of the container.
  • ALIGN_CENTER = 1 --- Aligns children with the center of the container.
  • ALIGN_END = 2 --- Aligns children with the end of the container.

Property Descriptions

AlignMode alignment

Default 0
Setter set_alignment(value)
Getter get_alignment()

The alignment of the container's children (must be one of ALIGN_BEGIN, ALIGN_CENTER or ALIGN_END).

Method Descriptions

void add_spacer ( bool begin )

Adds a control to the box as a spacer. If true, begin will insert the spacer control in front of other children.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_boxcontainer.html