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/Godot 3.2

CameraFeed

Inherits: Reference < Object

A camera feed gives you access to a single physical camera attached to your device.

Description

A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used.

Note: Many cameras will return YCbCr images which are split into two textures and need to be combined in a shader. Godot does this automatically for you if you set the environment to show the camera image in the background.

Properties

bool feed_is_active false
Transform2D feed_transform Transform2D( 1, 0, 0, -1, 0, 1 )

Methods

int get_id ( ) const
String get_name ( ) const
FeedPosition get_position ( ) const

Enumerations

enum FeedDataType:

  • FEED_NOIMAGE = 0 --- No image set for the feed.
  • FEED_RGB = 1 --- Feed supplies RGB images.
  • FEED_YCBCR = 2 --- Feed supplies YCbCr images that need to be converted to RGB.
  • FEED_YCBCR_SEP = 3 --- Feed supplies separate Y and CbCr images that need to be combined and converted to RGB.

enum FeedPosition:

  • FEED_UNSPECIFIED = 0 --- Unspecified position.
  • FEED_FRONT = 1 --- Camera is mounted at the front of the device.
  • FEED_BACK = 2 --- Camera is mounted at the back of the device.

Property Descriptions

bool feed_is_active

Default false
Setter set_active(value)
Getter is_active()

If true, the feed is active.

Transform2D feed_transform

Default Transform2D( 1, 0, 0, -1, 0, 1 )
Setter set_transform(value)
Getter get_transform()

The transform applied to the camera's image.

Method Descriptions

int get_id ( ) const

Returns the unique ID for this feed.

String get_name ( ) const

Returns the camera's name.

FeedPosition get_position ( ) const

Returns the position of camera on the device.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_camerafeed.html