/Godot 3.2


Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object

Class representing a capsule-shaped PrimitiveMesh.


Class representing a capsule-shaped PrimitiveMesh.


float mid_height 1.0
int radial_segments 64
float radius 1.0
int rings 8

Property Descriptions

float mid_height

Default 1.0
Setter set_mid_height(value)
Getter get_mid_height()

Height of the capsule mesh from the center point.

int radial_segments

Default 64
Setter set_radial_segments(value)
Getter get_radial_segments()

Number of radial segments on the capsule mesh.

float radius

Default 1.0
Setter set_radius(value)
Getter get_radius()

Radius of the capsule mesh.

int rings

Default 8
Setter set_rings(value)
Getter get_rings()

Number of rings along the height of the capsule.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.