Inherits: Shape2D < Resource < Reference < Object
Circular shape for 2D collisions.
Circular shape for 2D collisions. This shape is useful for modeling balls or small characters and its collision detection with everything else is very fast.
float | radius | 10.0 |
Default | 10.0 |
Setter | set_radius(value) |
Getter | get_radius() |
The circle's radius.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_circleshape2d.html