/Godot 3.2


Inherits: CSGPrimitive < CSGShape < GeometryInstance < VisualInstance < Spatial < Node < Object

A CSG Cylinder shape.


This node allows you to create a cylinder (or cone) for use with the CSG system.


bool cone false
float height 1.0
Material material
float radius 1.0
int sides 8
bool smooth_faces true

Property Descriptions

bool cone

Default false
Setter set_cone(value)
Getter is_cone()

If true a cone is created, the radius will only apply to one side.

float height

Default 1.0
Setter set_height(value)
Getter get_height()

The height of the cylinder.

Material material

Setter set_material(value)
Getter get_material()

The material used to render the cylinder.

float radius

Default 1.0
Setter set_radius(value)
Getter get_radius()

The radius of the cylinder.

int sides

Default 8
Setter set_sides(value)
Getter get_sides()

The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.

bool smooth_faces

Default true
Setter set_smooth_faces(value)
Getter get_smooth_faces()

If true the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If false the cylinder will have a flat shaded look.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.