/Godot 3.2


Inherits: CSGPrimitive < CSGShape < GeometryInstance < VisualInstance < Spatial < Node < Object

A CSG Mesh shape that uses a mesh resource.


This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more then two faces.


Material material
Mesh mesh

Property Descriptions

Material material

Setter set_material(value)
Getter get_material()

The Material used in drawing the CSG shape.

Mesh mesh

Setter set_mesh(value)
Getter get_mesh()

The Mesh resource to use as a CSG shape.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.