/Godot 3.2


Inherits: CSGPrimitive < CSGShape < GeometryInstance < VisualInstance < Spatial < Node < Object

A CSG Sphere shape.


This node allows you to create a sphere for use with the CSG system.


Material material
int radial_segments 12
float radius 1.0
int rings 6
bool smooth_faces true

Property Descriptions

Material material

Setter set_material(value)
Getter get_material()

The material used to render the sphere.

int radial_segments

Default 12
Setter set_radial_segments(value)
Getter get_radial_segments()

Number of vertical slices for the sphere.

float radius

Default 1.0
Setter set_radius(value)
Getter get_radius()

Radius of the sphere.

int rings

Default 6
Setter set_rings(value)
Getter get_rings()

Number of horizontal slices for the sphere.

bool smooth_faces

Default true
Setter set_smooth_faces(value)
Getter get_smooth_faces()

If true the normals of the sphere are set to give a smooth effect making the sphere seem rounded. If false the sphere will have a flat shaded look.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.