/Godot 3.2


Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object

Class representing a cylindrical PrimitiveMesh.


Class representing a cylindrical PrimitiveMesh. This class can be used to create cones by setting either the top_radius or bottom_radius properties to 0.0.


float bottom_radius 1.0
float height 2.0
int radial_segments 64
int rings 4
float top_radius 1.0

Property Descriptions

float bottom_radius

Default 1.0
Setter set_bottom_radius(value)
Getter get_bottom_radius()

Bottom radius of the cylinder.

float height

Default 2.0
Setter set_height(value)
Getter get_height()

Full height of the cylinder.

int radial_segments

Default 64
Setter set_radial_segments(value)
Getter get_radial_segments()

Number of radial segments on the cylinder.

int rings

Default 4
Setter set_rings(value)
Getter get_rings()

Number of edge rings along the height of the cylinder.

float top_radius

Default 1.0
Setter set_top_radius(value)
Getter get_top_radius()

Top radius of the cylinder.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.