Inherits: Object
Manages the SceneTree selection in the editor.
This object manages the SceneTree selection in the editor.
Note: This class shouldn't be instantiated directly. Instead, access the singleton using EditorInterface.get_selection.
void | add_node ( Node node ) |
void | clear ( ) |
Array | get_selected_nodes ( ) |
Array | get_transformable_selected_nodes ( ) |
void | remove_node ( Node node ) |
Emitted when the selection changes.
Adds a node to the selection.
Clear the selection.
Gets the list of selected nodes.
Gets the list of selected nodes, optimized for transform operations (i.e. moving them, rotating, etc). This list avoids situations where a node is selected and also child/grandchild.
Removes a node from the selection.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_editorselection.html