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/Godot 3.2

HingeJoint

Inherits: Joint < Spatial < Node < Object

A hinge between two 3D bodies.

Description

A HingeJoint normally uses the Z axis of body A as the hinge axis, another axis can be specified when adding it manually though.

Properties

float angular_limit/bias 0.3
bool angular_limit/enable false
float angular_limit/lower -90.0
float angular_limit/relaxation 1.0
float angular_limit/softness 0.9
float angular_limit/upper 90.0
bool motor/enable false
float motor/max_impulse 1.0
float motor/target_velocity 1.0
float params/bias 0.3

Methods

bool get_flag ( Flag flag ) const
float get_param ( Param param ) const
void set_flag ( Flag flag, bool enabled )
void set_param ( Param param, float value )

Enumerations

enum Param:

  • PARAM_BIAS = 0 --- The speed with which the two bodies get pulled together when they move in different directions.
  • PARAM_LIMIT_UPPER = 1 --- The maximum rotation. Only active if angular_limit/enable is true.
  • PARAM_LIMIT_LOWER = 2 --- The minimum rotation. Only active if angular_limit/enable is true.
  • PARAM_LIMIT_BIAS = 3 --- The speed with which the rotation across the axis perpendicular to the hinge gets corrected.
  • PARAM_LIMIT_SOFTNESS = 4
  • PARAM_LIMIT_RELAXATION = 5 --- The lower this value, the more the rotation gets slowed down.
  • PARAM_MOTOR_TARGET_VELOCITY = 6 --- Target speed for the motor.
  • PARAM_MOTOR_MAX_IMPULSE = 7 --- Maximum acceleration for the motor.
  • PARAM_MAX = 8 --- Represents the size of the Param enum.

enum Flag:

  • FLAG_USE_LIMIT = 0 --- If true, the hinges maximum and minimum rotation, defined by angular_limit/lower and angular_limit/upper has effects.
  • FLAG_ENABLE_MOTOR = 1 --- When activated, a motor turns the hinge.
  • FLAG_MAX = 2 --- Represents the size of the Flag enum.

Property Descriptions

float angular_limit/bias

Default 0.3
Setter set_param(value)
Getter get_param()

The speed with which the rotation across the axis perpendicular to the hinge gets corrected.

bool angular_limit/enable

Default false
Setter set_flag(value)
Getter get_flag()

If true, the hinges maximum and minimum rotation, defined by angular_limit/lower and angular_limit/upper has effects.

float angular_limit/lower

Default -90.0

The minimum rotation. Only active if angular_limit/enable is true.

float angular_limit/relaxation

Default 1.0
Setter set_param(value)
Getter get_param()

The lower this value, the more the rotation gets slowed down.

float angular_limit/softness

Default 0.9
Setter set_param(value)
Getter get_param()

float angular_limit/upper

Default 90.0

The maximum rotation. Only active if angular_limit/enable is true.

bool motor/enable

Default false
Setter set_flag(value)
Getter get_flag()

When activated, a motor turns the hinge.

float motor/max_impulse

Default 1.0
Setter set_param(value)
Getter get_param()

Maximum acceleration for the motor.

float motor/target_velocity

Default 1.0
Setter set_param(value)
Getter get_param()

Target speed for the motor.

float params/bias

Default 0.3
Setter set_param(value)
Getter get_param()

The speed with which the two bodies get pulled together when they move in different directions.

Method Descriptions

bool get_flag ( Flag flag ) const

Returns the value of the specified flag.

float get_param ( Param param ) const

Returns the value of the specified parameter.

void set_flag ( Flag flag, bool enabled )

If true, enables the specified flag.

void set_param ( Param param, float value )

Sets the value of the specified parameter.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_hingejoint.html