Inherits: InputEvent < Resource < Reference < Object
Input event type for actions.
Contains a generic action which can be targeted from several types of inputs. Actions can be created from the Input Map tab in the Project > Project Settings menu. See Node._input.
| String | action | "" |
| bool | pressed | false |
| float | strength | 1.0 |
| Default | "" |
| Setter | set_action(value) |
| Getter | get_action() |
The action's name. Actions are accessed via this String.
| Default | false |
| Setter | set_pressed(value) |
| Getter | is_pressed() |
If true, the action's state is pressed. If false, the action's state is released.
| Default | 1.0 |
| Setter | set_strength(value) |
| Getter | get_strength() |
The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is false. The event strength allows faking analog joypad motion events, by precising how strongly is the joypad axis bent or pressed.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_inputeventaction.html