Inherits: Texture < Resource < Reference < Object
A Texture capable of storing many smaller textures with offsets.
A Texture capable of storing many smaller textures with offsets.
You can dynamically add pieces (Textures) to this LargeTexture using different offsets.
| int | flags |
0 (parent override)
|
| int | add_piece ( Vector2 ofs, Texture texture ) |
| void | clear ( ) |
| int | get_piece_count ( ) const |
| Vector2 | get_piece_offset ( int idx ) const |
| Texture | get_piece_texture ( int idx ) const |
| void | set_piece_offset ( int idx, Vector2 ofs ) |
| void | set_piece_texture ( int idx, Texture texture ) |
| void | set_size ( Vector2 size ) |
Adds texture to this LargeTexture, starting on offset ofs.
Clears the LargeTexture.
Returns the number of pieces currently in this LargeTexture.
Returns the offset of the piece with the index idx.
Returns the Texture of the piece with the index idx.
Sets the offset of the piece with the index idx to ofs.
Sets the Texture of the piece with index idx to texture.
Sets the size of this LargeTexture.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_largetexture.html