Inherits: Object
Data transformation (marshalling) and encoding helpers.
Provides data transformation and encoding utility functions.
PoolByteArray | base64_to_raw ( String base64_str ) |
String | base64_to_utf8 ( String base64_str ) |
Variant | base64_to_variant ( String base64_str, bool allow_objects=false ) |
String | raw_to_base64 ( PoolByteArray array ) |
String | utf8_to_base64 ( String utf8_str ) |
String | variant_to_base64 ( Variant variant, bool full_objects=false ) |
Returns a decoded PoolByteArray corresponding to the Base64-encoded string base64_str
.
Returns a decoded string corresponding to the Base64-encoded string base64_str
.
Returns a decoded Variant corresponding to the Base64-encoded string base64_str
. If allow_objects
is true
, decoding objects is allowed.
Warning: Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution.
Returns a Base64-encoded string of a given PoolByteArray.
Returns a Base64-encoded string of the UTF-8 string utf8_str
.
Returns a Base64-encoded string of the Variant variant
. If full_objects
is true
, encoding objects is allowed (and can potentially include code).
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_marshalls.html