/Godot 3.2


Inherits: Texture < Resource < Reference < Object

Simple texture that uses a mesh to draw itself.


Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported.


Texture base_texture
int flags 0 (parent override)
Vector2 image_size Vector2( 0, 0 )
Mesh mesh

Property Descriptions

Texture base_texture

Setter set_base_texture(value)
Getter get_base_texture()

Sets the base texture that the Mesh will use to draw.

Vector2 image_size

Default Vector2( 0, 0 )
Setter set_image_size(value)
Getter get_image_size()

Sets the size of the image, needed for reference.

Mesh mesh

Setter set_mesh(value)
Getter get_mesh()

Sets the mesh used to draw. It must be a mesh using 2D vertices.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.