/Godot 3.2


Inherits: Node2D < CanvasItem < Node < Object

Node that instances a MultiMesh in 2D.


MultiMeshInstance2D is a specialized node to instance a MultiMesh resource in 2D.

Usage is the same as MultiMeshInstance.


MultiMesh multimesh
Texture normal_map
Texture texture


texture_changed ( )

Emitted when the texture is changed.

Property Descriptions

MultiMesh multimesh

Setter set_multimesh(value)
Getter get_multimesh()

The MultiMesh that will be drawn by the MultiMeshInstance2D.

Texture normal_map

Setter set_normal_map(value)
Getter get_normal_map()

The normal map that will be used if using the default CanvasItemMaterial.

Note: Godot expects the normal map to use X+, Y-, and Z+ coordinates. See this page for a comparison of normal map coordinates expected by popular engines.

Texture texture

Setter set_texture(value)
Getter get_texture()

The Texture that will be used if using the default CanvasItemMaterial. Can be accessed as TEXTURE in CanvasItem shader.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.