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/Godot 3.2

NativeScript

Inherits: Script < Resource < Reference < Object

Properties

String class_name ""
GDNativeLibrary library
String script_class_icon_path ""
String script_class_name ""

Methods

String get_class_documentation ( ) const
String get_method_documentation ( String method ) const
String get_property_documentation ( String path ) const
String get_signal_documentation ( String signal_name ) const
Variant new ( ... ) vararg

Property Descriptions

String class_name

Default ""
Setter set_class_name(value)
Getter get_class_name()

GDNativeLibrary library

Setter set_library(value)
Getter get_library()

String script_class_icon_path

Default ""
Setter set_script_class_icon_path(value)
Getter get_script_class_icon_path()

String script_class_name

Default ""
Setter set_script_class_name(value)
Getter get_script_class_name()

Method Descriptions

String get_class_documentation ( ) const

Returns the documentation string that was previously set with godot_nativescript_set_class_documentation.

String get_method_documentation ( String method ) const

Returns the documentation string that was previously set with godot_nativescript_set_method_documentation.

String get_property_documentation ( String path ) const

Returns the documentation string that was previously set with godot_nativescript_set_property_documentation.

String get_signal_documentation ( String signal_name ) const

Returns the documentation string that was previously set with godot_nativescript_set_signal_documentation.

Variant new ( ... ) vararg

Constructs a new object of the base type with a script of this type already attached.

Note: Any arguments passed to this function will be ignored and not passed to the native constructor function. This will change with in a future API extension.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_nativescript.html