Inherits: Resource < Reference < Object
Noise generator based on Open Simplex.
This resource allows you to configure and sample a fractal noise space. Here is a brief usage example that configures an OpenSimplexNoise and gets samples at various positions and dimensions:
var noise = OpenSimplexNoise.new()
# Configure
noise.seed = randi()
noise.octaves = 4
noise.period = 20.0
noise.persistence = 0.8
# Sample
print("Values:")
print(noise.get_noise_2d(1.0, 1.0))
print(noise.get_noise_3d(0.5, 3.0, 15.0))
print(noise.get_noise_4d(0.5, 1.9, 4.7, 0.0))
| float | lacunarity | 2.0 |
| int | octaves | 3 |
| float | period | 64.0 |
| float | persistence | 0.5 |
| int | seed | 0 |
| Image | get_image ( int width, int height ) |
| float | get_noise_1d ( float x ) |
| float | get_noise_2d ( float x, float y ) |
| float | get_noise_2dv ( Vector2 pos ) |
| float | get_noise_3d ( float x, float y, float z ) |
| float | get_noise_3dv ( Vector3 pos ) |
| float | get_noise_4d ( float x, float y, float z, float w ) |
| Image | get_seamless_image ( int size ) |
| Default | 2.0 |
| Setter | set_lacunarity(value) |
| Getter | get_lacunarity() |
Difference in period between octaves.
| Default | 3 |
| Setter | set_octaves(value) |
| Getter | get_octaves() |
Number of OpenSimplex noise layers that are sampled to get the fractal noise. Higher values result in more detailed noise but take more time to generate.
Note: The maximum allowed value is 9.
| Default | 64.0 |
| Setter | set_period(value) |
| Getter | get_period() |
Period of the base octave. A lower period results in a higher-frequency noise (more value changes across the same distance).
| Default | 0.5 |
| Setter | set_persistence(value) |
| Getter | get_persistence() |
Contribution factor of the different octaves. A persistence value of 1 means all the octaves have the same contribution, a value of 0.5 means each octave contributes half as much as the previous one.
| Default | 0 |
| Setter | set_seed(value) |
| Getter | get_seed() |
Seed used to generate random values, different seeds will generate different noise maps.
Generate a noise image with the requested width and height, based on the current noise parameters.
Returns the 1D noise value [-1,1] at the given x-coordinate.
Note: This method actually returns the 2D noise value [-1,1] with fixed y-coordinate value 0.0.
Returns the 2D noise value [-1,1] at the given position.
Returns the 2D noise value [-1,1] at the given position.
Returns the 3D noise value [-1,1] at the given position.
Returns the 3D noise value [-1,1] at the given position.
Returns the 4D noise value [-1,1] at the given position.
Generate a tileable noise image, based on the current noise parameters. Generated seamless images are always square (size × size).
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_opensimplexnoise.html