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/Godot 3.2

PCKPacker

Inherits: Reference < Object

Creates packages that can be loaded into a running project.

Description

The PCKPacker is used to create packages that can be loaded into a running project using ProjectSettings.load_resource_pack.

var packer = PCKPacker.new()
packer.pck_start("test.pck")
packer.add_file("res://text.txt", "text.txt")
packer.flush()

The above PCKPacker creates package test.pck, then adds a file named text.txt at the root of the package.

Methods

Error add_file ( String pck_path, String source_path )
Error flush ( bool verbose=false )
Error pck_start ( String pck_name, int alignment=0 )

Method Descriptions

Error add_file ( String pck_path, String source_path )

Adds the source_path file to the current PCK package at the pck_path internal path (should start with res://).

Error flush ( bool verbose=false )

Writes the files specified using all add_file calls since the last flush. If verbose is true, a list of files added will be printed to the console for easier debugging.

Error pck_start ( String pck_name, int alignment=0 )

Creates a new PCK file with the name pck_name. The .pck file extension isn't added automatically, so it should be part of pck_name (even though it's not required).

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_pckpacker.html