Creates packages that can be loaded into a running project.
PCKPacker is used to create packages that can be loaded into a running project using ProjectSettings.load_resource_pack.
var packer = PCKPacker.new() packer.pck_start("test.pck") packer.add_file("res://text.txt", "text.txt") packer.flush()
PCKPacker creates package
test.pck, then adds a file named
text.txt at the root of the package.
|Error||add_file ( String pck_path, String source_path )|
|Error||flush ( bool verbose=false )|
|Error||pck_start ( String pck_name, int alignment=0 )|
source_path file to the current PCK package at the
pck_path internal path (should start with
Writes the files specified using all add_file calls since the last flush. If
true, a list of files added will be printed to the console for easier debugging.
Creates a new PCK file with the name
.pck file extension isn't added automatically, so it should be part of
pck_name (even though it's not required).
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.