PhysicalBone
Inherits: PhysicsBody < CollisionObject < Spatial < Node < Object
Properties
Transform | body_offset | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) |
float | bounce | 0.0 |
float | friction | 1.0 |
float | gravity_scale | 1.0 |
Transform | joint_offset | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) |
JointType | joint_type | 0 |
float | mass | 1.0 |
float | weight | 9.8 |
Methods
Enumerations
enum JointType:
-
JOINT_TYPE_NONE = 0
-
JOINT_TYPE_PIN = 1
-
JOINT_TYPE_CONE = 2
-
JOINT_TYPE_HINGE = 3
-
JOINT_TYPE_SLIDER = 4
-
JOINT_TYPE_6DOF = 5
Property Descriptions
Default | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) |
Setter | set_body_offset(value) |
Getter | get_body_offset() |
Default | 0.0 |
Setter | set_bounce(value) |
Getter | get_bounce() |
Default | 1.0 |
Setter | set_friction(value) |
Getter | get_friction() |
float gravity_scale
Default | 1.0 |
Setter | set_gravity_scale(value) |
Getter | get_gravity_scale() |
Default | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) |
Setter | set_joint_offset(value) |
Getter | get_joint_offset() |
Default | 0 |
Setter | set_joint_type(value) |
Getter | get_joint_type() |
Default | 1.0 |
Setter | set_mass(value) |
Getter | get_mass() |
Default | 9.8 |
Setter | set_weight(value) |
Getter | get_weight() |
Method Descriptions
void apply_central_impulse ( Vector3 impulse )
void apply_impulse ( Vector3 position, Vector3 impulse )
int get_bone_id ( ) const
bool get_simulate_physics ( )
bool is_simulating_physics ( )
bool is_static_body ( )