Parameters to be sent to a 2D shape physics query.
This class contains the shape and other parameters for 2D intersection/collision queries. See also Physics2DShapeQueryResult.
| bool | collide_with_areas | false |
| bool | collide_with_bodies | true |
| int | collision_layer | 2147483647 |
| Array | exclude | [ ] |
| float | margin | 0.0 |
| Vector2 | motion | Vector2( 0, 0 ) |
| RID | shape_rid | |
| Transform2D | transform | Transform2D( 1, 0, 0, 1, 0, 0 ) |
| void | set_shape ( Resource shape ) |
| Default | false |
| Setter | set_collide_with_areas(value) |
| Getter | is_collide_with_areas_enabled() |
If true, the query will take Area2Ds into account.
| Default | true |
| Setter | set_collide_with_bodies(value) |
| Getter | is_collide_with_bodies_enabled() |
If true, the query will take PhysicsBody2Ds into account.
| Default | 2147483647 |
| Setter | set_collision_layer(value) |
| Getter | get_collision_layer() |
The physics layer(s) the query will take into account (as a bitmask). See Collision layers and masks in the documentation for more information.
| Default | [ ] |
| Setter | set_exclude(value) |
| Getter | get_exclude() |
The list of objects or object RIDs that will be excluded from collisions.
| Default | 0.0 |
| Setter | set_margin(value) |
| Getter | get_margin() |
The collision margin for the shape.
| Default | Vector2( 0, 0 ) |
| Setter | set_motion(value) |
| Getter | get_motion() |
The motion of the shape being queried for.
| Setter | set_shape_rid(value) |
| Getter | get_shape_rid() |
The queried shape's RID. See also set_shape.
| Default | Transform2D( 1, 0, 0, 1, 0, 0 ) |
| Setter | set_transform(value) |
| Getter | get_transform() |
The queried shape's transform matrix.
Sets the Shape2D that will be used for collision/intersection queries.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_physics2dshapequeryparameters.html