Inherits: Resource < Reference < Object
A material for physics properties.
Provides a means of modifying the collision properties of a PhysicsBody.
| bool | absorbent | false |
| float | bounce | 0.0 |
| float | friction | 1.0 |
| bool | rough | false |
| Default | false |
| Setter | set_absorbent(value) |
| Getter | is_absorbent() |
If true, subtracts the bounciness from the colliding object's bounciness instead of adding it.
| Default | 0.0 |
| Setter | set_bounce(value) |
| Getter | get_bounce() |
The body's bounciness. Values range from 0 (no bounce) to 1 (full bounciness).
| Default | 1.0 |
| Setter | set_friction(value) |
| Getter | get_friction() |
The body's friction. Values range from 0 (frictionless) to 1 (maximum friction).
| Default | false |
| Setter | set_rough(value) |
| Getter | is_rough() |
If true, the physics engine will use the friction of the object marked as "rough" when two objects collide. If false, the physics engine will use the lowest friction of all colliding objects instead. If true for both colliding objects, the physics engine will use the highest friction.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_physicsmaterial.html