/Godot 3.2


Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object

Mesh with a single Point primitive.


The PointMesh is made from a single point. Instead of relying on triangles, points are rendered as a single rectangle on the screen with a constant size. They are intended to be used with Particle systems, but can be used as a cheap way to render constant size billboarded sprites (for example in a point cloud).

PointMeshes, must be used with a material that has a point size. Point size can be accessed in a shader with POINT_SIZE, or in a SpatialMaterial by setting SpatialMaterial.flags_use_point_size and the variable SpatialMaterial.params_point_size.

When using PointMeshes, properties that normally alter vertices will be ignored, including billboard mode, grow, and cull face.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.