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/Godot 3.2

PoolColorArray

A pooled Array of Color.

Description

An Array specifically designed to hold Color. Optimized for memory usage, does not fragment the memory.

Note: This type is passed by value and not by reference.

Methods

PoolColorArray PoolColorArray ( Array from )
void append ( Color color )
void append_array ( PoolColorArray array )
bool empty ( )
int insert ( int idx, Color color )
void invert ( )
void push_back ( Color color )
void remove ( int idx )
void resize ( int idx )
void set ( int idx, Color color )
int size ( )

Method Descriptions

PoolColorArray PoolColorArray ( Array from )

Constructs a new PoolColorArray. Optionally, you can pass in a generic Array that will be converted.

void append ( Color color )

Appends an element at the end of the array (alias of push_back).

void append_array ( PoolColorArray array )

Appends a PoolColorArray at the end of this array.

bool empty ( )

Returns true if the array is empty.

int insert ( int idx, Color color )

Inserts a new element at a given position in the array. The position must be valid, or at the end of the array (idx == size()).

void invert ( )

Reverses the order of the elements in the array.

void push_back ( Color color )

Appends a value to the array.

void remove ( int idx )

Removes an element from the array by index.

void resize ( int idx )

Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size.

void set ( int idx, Color color )

Changes the Color at the given index.

int size ( )

Returns the size of the array.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_poolcolorarray.html