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/Godot 3.2

PoolStringArray

A pooled Array of String.

Description

An Array specifically designed to hold Strings. Optimized for memory usage, does not fragment the memory.

Note: This type is passed by value and not by reference.

Methods

PoolStringArray PoolStringArray ( Array from )
void append ( String string )
void append_array ( PoolStringArray array )
bool empty ( )
int insert ( int idx, String string )
void invert ( )
String join ( String delimiter )
void push_back ( String string )
void remove ( int idx )
void resize ( int idx )
void set ( int idx, String string )
int size ( )

Method Descriptions

PoolStringArray PoolStringArray ( Array from )

Constructs a new PoolStringArray. Optionally, you can pass in a generic Array that will be converted.

void append ( String string )

Appends an element at the end of the array (alias of push_back).

void append_array ( PoolStringArray array )

Appends a PoolStringArray at the end of this array.

bool empty ( )

Returns true if the array is empty.

int insert ( int idx, String string )

Inserts a new element at a given position in the array. The position must be valid, or at the end of the array (idx == size()).

void invert ( )

Reverses the order of the elements in the array.

String join ( String delimiter )

Returns a String with each element of the array joined with the given delimiter.

void push_back ( String string )

Appends a string element at end of the array.

void remove ( int idx )

Removes an element from the array by index.

void resize ( int idx )

Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size.

void set ( int idx, String string )

Changes the String at the given index.

int size ( )

Returns the size of the array.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_poolstringarray.html